Published: Tue, November 14, 2017
Culture&Arts | By Darrell Mcdonald

EA reduces cost of Star Wars Battlefront 2's locked characters by 75%

Reddit user "MBMMaverick" recently posted about how it was unusual that the franchise's iconic character Darth Vader was locked behind a paywall in a premium game. Instead, players need to unlock them with credits, in-game currency earned by playing matches. "Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits". While I've enjoyed what I've played thus far in EA Access, the looming presence of its loot boxes blemish the overall presentation, and it now serves as a reminder that at their worst microtransactions aren't just unappetizing side dishes in a three-course meal - sometimes they spill out onto your dessert and make that taste a bit awful, too.

However, Wasilczyk made no mention of a refund for people who paid the higher values for the hero unlocks. "We're making the changes to the credit levels for unlocking heroes and we're going to keep making changes to improve the game experience over time".

The original story is below. One Reddit user who is far better at math than I am figured that it would take the average Battlefront 2 player around 40 hours to earn enough credits to unlock one of those characters, assuming that they spend nothing on loot crates along the way. There's a wide range in there between "a sense of pride and accomplishment", a cakewalk, and the absurd amount of play now required, especially considering that some of the current locked characters (not to mention future additions) are exactly the ones you'd buy a Star Wars game to play. It's lovely, really. And of course, it arrives just as Battlefront publisher Electronic Arts shoots itself in the foot with the most hated Reddit comment of all time.

EA's response and subsequent backlash came after a Battlefront 2 player figured out it would take 40 hours to gain the 60,000 credits needed to unlock a hero or villain in another Reddit post. However, according the latest blog post from EA, they are now reducing that to only 15,000 credits.

More news: Trump chooses drug executive as health secretary

EA concluded by saying it "will continue to make changes and monitor community feedback", and it's already delivered - a new post confirms that the characters' costs will be reduced by 75%.

As one of the most requested fan modes, galactic-scale space combat is also brought to life in Star Wars Battlefront II. Battlefront II costs between $60 and $80, depending on the version you choose.

During an earnings call recently, EA CEO Andrew Wilson suggested that the players voicing concerns about Battlefront II's loot boxes are a vocal minority.

Like this: