Published: Fri, December 29, 2017
Health Care | By Alberto Manning

WHO Proposes 'Gaming Disorder' as Part of Addiction Diagnosis

WHO Proposes 'Gaming Disorder' as Part of Addiction Diagnosis

Gaming Disorder will be widely recognized by medical professionals in 2018 as a mental health disorder, thanks to the World Health Organization's 11th Revision of the International Classification of Diseases (ICD-11).

"Gaming Disorder" is listed in the 11th revision of the International Classification of Disease, or ICD-11, as a disorder due to addictive behavior.

This does not mean that gaming disorder is a done deal: The caveats note that the draft is not final, is updated on a daily basis, and is not yet approved by WHO.

Playing computer games excessively, over and over again will soon be perceived as an emotional well-being jumble, a mental health condition, which can lead to difficulties in everyday life if not taking care of and keeping it under control, people believe. Cosette Rae, who co-founded ReSTART, a facility for treating internet and gaming addiction, sees 32 patients a day.

For others, however, the lure of video games can become an issue, hindering other aspects of their life and leading to addictive behaviors similar to those with an addiction to gambling.

The Independent reports that only 2 to 3 percent gamers reported five or more symptoms associated with gaming disorder, according to a 2016 University of Oxford study of 19,000 gamers in Germany, the United Kingdom, the U.S. and Canada.

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"The pattern of gaming behaviour may be continuous or episodic and recurrent".

But problematic gaming may also serve as a dysfunctional coping mechanism for some, according to the Nottingham Trent researchers. The facility is full until April, 2018.

Right now, World Health Organization authorities said there is only a clinical description and no prevention or treatment options. Obsession can lead to other unhealthy habits, she said.

Though the disorder has not yet been named, the WHO's manual will include a description. "They dismiss what this person is experiencing".

But could a child get addicted to a video game? But is it worth codifying "gaming disorder" into something that could cast a shadow over normal game use-or distract from treating well-known disorders that might inspire over-eager gaming in the first place?

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